

Organizational structure can be a boring topic, but consider this: The legacy client was built in a small room by a small team in 2008, and its architecture was fine for a company of ~50. Beyond the visual and architectural replacements (which would make it just a Very Big Project), we’re also rethinking how we build and develop features as a company. While it may seem like we’re just doing house renovations (and if we’re good, that’s what it’ll feel like), the League client update is a deceptively large and complex project. Our highest priority right now is getting the updated League client into a fully-functioning release, at which point we can switch all players over to it from the legacy client. We’re looking forward to finally delivering on one of the longest-coming and most-requested features in League’s history, but we still have a long way to go. The League client update is officially in live alpha. The League client update alpha and its impact on development ScuttleChris and New001 – leads on League of Legends – here again to talk a bit about what’s coming next for League and where Riot’s development teams are pointed. To see what we’ve discussed so far, check out Riot Pls #1 (the sandbox one) and Riot Pls #2 (the solo queue one).

Riot Pls is our ongoing effort to share our vision for League of Legends and to keep players in the loop as to what’s going on back at Riot HQ.
